AI Insights · Timothy · July 2023
Top 5 Cannabis Games on iOS in Argentina Q2 2023
An overview of the performance of the top 5 cannabis-themed games on the iOS platform in Argentina during Q2 2023, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 cannabis-themed games on the iOS platform in Argentina showcased varied performance in terms of weekly downloads, revenue, and active users. Here is a closer look at how each game fared during this period, based on data from Sensor Tower.
Hempire - Weed Growing Game from LBC Studios Inc. saw fluctuating weekly downloads, peaking at 50 in mid-April and then stabilizing around 20-30 towards the end of June. Revenue was inconsistent, with an early high of $109 in the first week of April, then declining sharply and hovering near zero for most of the quarter. Active users started at 440 but gradually decreased to 229 by the end of June, indicating a downward trend in engagement.
Weed Factory Idle by Spider Solitaire experienced a steady download rate, with numbers ranging from 13 to 41 weekly. Revenue was minimal, peaking at $6 in late March and showing little activity thereafter. Active users showed some variability, starting at 55 and peaking at 88 in late May, before dropping to 49 by the end of June.
Wiz Khalifa's Weed Farm from Metamoki Inc. had modest weekly downloads, peaking at 31 in late May but mostly staying below 20. The game did not generate any revenue during the quarter. Active user numbers were relatively stable, starting at 32 and reaching a peak of 51 in late May before settling back to 32 by the end of June.
Weed Firm 2: Back To College by Ludum LLC had a relatively low download rate, mostly fluctuating between 3 and 22 weekly. Revenue was negligible, with no significant earnings reported after early April. Active users remained fairly stable, starting at 71 and ending at 79, with minor fluctuations throughout the quarter.
Weed Inc: Idle Tycoon, another title from Metamoki Inc., had low download numbers, peaking at 24 in mid-June. Revenue was virtually non-existent, with a minor $3 recorded in mid-June. Active users showed some growth, starting at 20 in mid-April and rising to 42 by mid-June, before settling at 32 by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.